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Despite the absence of personal computers, tabletop games, board games, and card games filled this void. To me, the opportunity to govern a simulation of adulthood was immensely appealing, fostering significant cognitive and strategic development even in my youth.
— Trip Hawkins
Founder of Electronic Arts (EA) and 3DO Company
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Interaction is paramount for cognitive development, enhancing intelligence through the growth of brain cells and the formation of new neurotransmitter connections. This concept of active engagement contrasts sharply with more passive forms of media consumption.
— Trip Hawkins
Founder of Electronic Arts (EA) and 3DO Company
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Games are a potent medium for crafting artificial experiences, offering an unparalleled avenue for exploration and learning. This realisation cemented my ambition to create games, driven by the belief in their profound capacity to encapsulate and convey experiences.
— Trip Hawkins
Founder of Electronic Arts (EA) and 3DO Company
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Play is inherently interactive, granting agency whether indoors or outdoors. When competition was added into the mix, playing with friends introduced me to complex concepts like game theory, including strategies involving threats, promises, and bluffs.
— Trip Hawkins
Founder of Electronic Arts (EA) and 3DO Company
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The cardinal rule in academic research is to base your assertions on citable evidence rather than conjecture. This principle sets Perplexity apart from ChatGPT, which has the freedom to generate content without such constraints. Perplexity, by design, is restricted to sourcing information directly from the web, eschewing any reliance on pre-existing knowledge within the model.
— Aravind Srinivas
CEO and Co-Founder of Anthropic, AI Safety Researcher
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When we have the vocabulary to describe our feelings, we can create a mental model in our brains around our experiences. I'm feeling anxious because I'm uncertain about the outcome.
— Marc Brackett
Psychologist & Director of Yale Center for Emotional Intelligence
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There's a vested interest – if the ideas you're teaching and have worked on are completely abandoned in favour of something else, then your legacy goes to zero. I think that's a big force.
— J. Doyne Farmer
Complexity scientist & founding director of Santa Fe Institute's Complexity Economics program
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If you're simply trained in accounting or marketing, you'll never have what I call a kind of epiphany. A fantastic business stumbles onto something psychological which just gives it a fantastic edge.
— Rory Sutherland
Vice Chairman of Ogilvy & advertising strategist and behavioral economist
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You couldn't design a situation more hostile to human learning than a typical school. We learn not to be creative, because everything is about turning us into good factory workers. That's why these systems were created: to make us into factory workers who produce more stuff, more money, more stuff, more money.
— Martha Beck
Life Coach, Author & Self-Help Expert Known for Relationship & Purpose Guidance
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In the 1960s, NASA commissioned a study to identify creative geniuses for hiring, and found that 2% of the adults they tested fit the bill. A few years later, someone thought to give the same test to four- and five-year-olds—and 98% of them qualified as creative geniuses. The researchers blamed the school system.
— Martha Beck
Life Coach, Author & Self-Help Expert Known for Relationship & Purpose Guidance
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What we need now is the George C. Marshall of our era to help us train better than the Chinese and the Russians.
— Dr. Nicholas Wright
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We need fear, but fear has to be harnessed, and a crucial way we harness it is through training. Training helps you turn fear from something that paralyses you into something that spurs you to take the right decisions in very difficult situations.
— Dr. Nicholas Wright
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If we can create excitement, wonder, and solutions to problems like loss of biodiversity, then I think that not only can we inspire the next generation, but we can give them hope.
— Ben Lamm