From 600+ conversations with the world’s leading thinkers.
We are now 10 years into the mass warping of the human collective psyche because of a lack of checks and balances. To even begin to correct what's already happened means we have to wake up to the challenge of a world which must collectively wake-up from a mass delusion that has warped our trajectory as a civilisation.
While a quantum computer could certainly cause significant economic and social disruption if used to break encryption, it does not pose the same kind of direct, physical threat to humanity as nuclear weapons. The situation is somewhat mitigated by the existence of quantum-resistant or post-quantum cryptographic schemes.
At Dyson our philosophy has always been to invest in the long term. To power our 25 year pipeline of technology we have just announced a further £1.5 billion investment into new research and development on top of our current spending of £3 million a week. You cannot create disruptive technology without investing heavily in the long term.
Our envy of birds certainly helped drive our will to fly, however I think Leonardo was probably held back by trying to emulate the flapping of birds; that doesn't work with human muscles. We had to free ourselves of the perception that you need to flap your wings.
There's a fascinating duality in technology, acting both as a spreader and a regulator of fear. For instance, the telegraph, first visualised in the 19th century as a governmental tool, was later recognised to be vulnerable to sabotage and exploitation by opposing forces.
The world is changing now faster than you and I change our socks! It's constantly changing, and that constantly changing world is going to induce more movie-making. If you go on YouTube, you can see the most talented young people all over the world who take a camera and start to film ideas they have and put them online.
The internet has had a tremendous positive impact because it's the most democratised and decentralised medium ever known. Along comes the internet, and it changes all that, it puts the power of communication in everyone's hand, at least everyone who can afford access.
Our core belief is in the immense potential of technology as a force multiplier, particularly when it's rendered accessible and intuitive. From the onset, we have viewed the internet through the lens of software, rather than merely brochureware. We view ourselves as an innovation agency, one that marries the spheres of art and technology.
I believe that if we want technological innovation to live up to its potential, we have to ensure that everyone has access to it. If technology is just for the privileged few, then it will concentrate power in the hands of those who already have it.
We quickly adopt technologies we see potential in and dismiss those that don't seem promising. Over the last five years, we have heavily invested in Artificial Intelligence, which has brought immense benefits to us and our clients.
I realised that games are a potent medium for crafting artificial experiences, offering an unparalleled avenue for exploration and learning. This realisation cemented my ambition to create games, driven by the belief in their profound capacity to encapsulate and convey experiences.
Dehumanizing the victim through the internet has enabled people to commit crimes and not worry about their conscience.