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Song writing is about finding a vision that sets the mood and state for the work and process. Then you need to put in the time and the good vibes to achieve that vision.
— Katie Melua
Georgian-British singer-songwriter known for "Nine Million Bicycles
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I don't think of what I do solely as an expression of me and my life; it's more that I'm someone who loves what happens when a great song comes into my life. I become still. I see life as beautiful… majestic. I feel more like the song is doing something for me rather than me doing something to make the song… or to do to the song.
— Katie Melua
Georgian-British singer-songwriter known for "Nine Million Bicycles
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Look at someone like Leonardo da Vinci, he was interested in so many different areas, and connected the dots to create his amazing work. Look at Steve Jobs. He took calligraphy at university, and applied it to create the user interface for the Mac! The more we understand, the more we can ask questions.
— Christian Busch
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We characterise our ideal 'Substacker' in affectionate terms – we call them outsider nerds – they're outsiders insofar as they don't fit comfortably in the dominant media structure for whatever reason – perhaps they feel they can do better work outside of it They're nerds insofar as they're especially knowledgeable or passionate about a particular subject area.
— Hamish McKenzie
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Our core belief is in the immense potential of technology as a force multiplier, particularly when it's rendered accessible and intuitive. From the onset, we have viewed the internet through the lens of software, rather than merely brochureware. We view ourselves as an innovation agency, one that marries the spheres of art and technology.
— Ajaz Ahmed
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I urge everyone to channel their inner teenager. Think back to those fearless days brimming with creativity and ambition. As we age, societal rewards for 'playing it safe' can stifle our innovative spirit.
— John Chambers
Former CEO of Cisco Systems, led company through internet boom era
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On a fundamental level, any experience that nudges your mind to engage from a unique angle is immensely valuable. Art, for instance, demands a different set of appreciation and communication skills. It invites you to respect and marvel at someone whose talents may be starkly distinct from your own.
— Malcolm Gladwell
Author of "The Tipping Point" & Popular Cultural Theorist
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There's an entirely different category of knowledge, the utility of which isn't immediately apparent. This category is equally, if not more, crucial, especially for those aspiring to make creative or innovative strides. Hence, it's beneficial to enrich our lives with diverse experiences and knowledge outside of our professional sphere.
— Malcolm Gladwell
Author of "The Tipping Point" & Popular Cultural Theorist
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No one chooses their level of creativity. Understanding the neurological underpinnings of our reactions to art doesn't detract from the beauty and awe these creations inspire.
— Robert Sapolsky
Neuroscientist & primatologist known for stress research and public engagement
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Video games are a medium through which we explore the nature and implications of computers. Recalling the early days of computers, large mainframes were used for serious tasks like missile trajectory calculations during the day. At night, enthusiasts would experiment with these machines, conjuring imaginary worlds of cave networks or empires, continuously discovering more engaging problems.
— Frank Lantz
Game designer and NYU professor known for game theory and interactive entertainment
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The endurance of games like backgammon or chess lies in their continual presentation of an interesting problem. These strategy and decision-making games are like a well from which we draw insights. As a game designer, I can attest that while creating games, most rule combinations aren't inherently fascinating. Often, a game concept might initially seem uninteresting or static, and despite efforts to invigorate it, it remains lifeless.
— Frank Lantz
Game designer and NYU professor known for game theory and interactive entertainment
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I realised that games are a potent medium for crafting artificial experiences, offering an unparalleled avenue for exploration and learning. This realisation cemented my ambition to create games, driven by the belief in their profound capacity to encapsulate and convey experiences.
— Trip Hawkins
Founder of Electronic Arts (EA) and 3DO Company
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As actors, we are taught to show up ready to explore what might happen without a clear sense of the outcome. In a performance, you live in the unknown—you rehearse extensively, but the live performance can unfold in any number of ways. This requires you to be nimble, flexible, and curious.
— Tembi Locke
Author of "From Scratch" memoir and television producer
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I believe it's more fundamental: similar to the 'use it or lose it' principle that applies to muscles, our brains engage in a nightly routine that stimulates thoughts and ideas not typically relied upon during the day. This built-in process keeps our thinking adaptive and nimble, fostering divergent thoughts and offering an evolutionary advantage.
— Rahul Jandial
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Highly creative individuals tend to habituate more slowly. This slower habituation means that information stays in their minds longer, which can be distracting but also beneficial. The extended presence of information allows different bits of knowledge to collide and interact, leading to new ideas.
— Tali Sharot
Neuroscientist known for research on optimism bias and decision-making
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When the first real version of the game came to life on my screen—without any decorations, scoring, or anything, just the playing field and the pieces—I couldn't stop playing. I realized there was something truly magical about the game. But I could never have imagined what it would become; that was one of the biggest surprises.
— Alexey Pajitnov
Creator of Tetris, the iconic video game